How to play

How to play Wingspan

1–5 players40–70 minEngine building

Wingspan looks busy on the table but each turn is one simple choice. This guide takes you through setup, the four actions and scoring in the order you'll need them.

CABy Corin Ashdown · Updated · 8 min read

In one paragraph

You attract birds to three habitats on your player mat. Each turn you take one action: play a bird, or activate a habitat row to gain food (forest), lay eggs (grassland) or draw bird cards (wetland). The more birds in a row, the stronger that action gets. After four rounds, the most points wins.

The basics

Players1–5
Play time40–70 min
Age10+
Rounds4
Turns per round8, 7, 6, 5

Setup

  1. Lay out the shared board. Put the bird tray next to the deck with three face-up birds, fill the birdfeeder with the five food dice, and place the goal board with one goal tile per round.
  2. Deal each player a starting hand. Everyone gets 5 bird cards, 2 bonus cards and 5 food tokens: one invertebrate, seed, fish, fruit and rodent.
  3. Choose what to keep. You can keep up to five things in total between birds and food. For every bird you keep, discard one food. Keeping three birds and two food is a common start.
  4. Keep one bonus card. Pick the one that best fits the birds you kept.
  5. Take your 8 action cubes. These are your turns for the first round.

Your turn: four actions

Place an action cube on one of the four options on your mat and do it. That's the whole turn.

ActionWhereWhat you do
Play a birdTop of the matPay the bird's food cost, plus any egg cost for the column, and place it in the leftmost empty space of a habitat it can live in.
Gain foodForest rowTake food dice from the birdfeeder. More forest birds means more food.
Lay eggsGrassland rowPlace eggs on birds with space in their nest. More grassland birds means more eggs.
Draw cardsWetland rowTake bird cards from the tray or the deck. More wetland birds means more cards.

When you activate a row, move your cube from right to left across it and trigger each brown power ("when activated") on the way, if you want to. That chain is what makes a late-game turn so strong.

Egg costs by column

Playing a bird gets more expensive the further along the row it goes.

Column12345
Egg cost01122
Tip: lay a few eggs early. New players often stall in round two because they have birds in hand and food to pay for them, but no eggs for the column cost.

Rounds and goals

At the end of each round, everyone compares their progress on that round's goal (for example, birds in the forest, or eggs in nests) and places a cube on the goal board to mark their score. That cube comes from your supply, which is why each round has one fewer turn than the last.

The goal board has two sides. The green side is the standard one: players are ranked on each goal, and 1st, 2nd and 3rd place earn fixed points. The blue side pays 1 point per matching item, up to 5, so there is less head-to-head competition. It's the better pick for a first game.

Final scoring

SourcePoints
BirdsThe feather value printed on each bird you played
Bonus cardsAs printed on each card
Round goalsYour marked score on the goal board
Eggs1 each
Food cached on birds1 each
Cards tucked under birds1 each

Ties go to the player with more unused food tokens.

Common mistakes

  • Activating powers left to right. Brown powers fire from right to left, starting with the bird nearest your cube.
  • Forgetting the egg cost. Food is only part of the price once you're past the first column.
  • Over-filling one habitat. A five-bird forest is great, but you still need eggs and cards to use it.
  • Ignoring pink powers. Pink powers trigger on other players' turns, so check them when someone else acts.

Playing with two? Wingspan is one of the few bigger games that still works well with a pair. See our best 2-player board games for games built only for two.

CA
Corin Ashdown · Editor

Corin Ashdown is the pen name of the editor who writes and checks every guide on Vorbelutrioperbir. How we write and check guides.