Rules explained

How to play

Each guide follows the order you'll need things at the table: what's in the box, setup, one turn, then scoring. The table below ranks the games by how much there is to learn, so you can pick where to start.

Lightest rules first

Which game to learn first

GameComplexityPlayersPlay timeAgeStart here if…
Hues and Cues1 / 53–1030 min8+you have a big group and nobody wants to read a rulebook
Azul2 / 52–430–45 min8+you want a short game whose rules fit on one page
Catan2 / 53–460–90 min10+your group likes to talk, trade and bargain
Sky Team2 / 52 (co-op)15 min12+two of you want to win or lose together
Ticket to Ride2 / 52–530–60 min8+you're teaching a family or first-time players
7 Wonders Duel3 / 5230 min10+two of you want a head-to-head strategy game
Wingspan3 / 51–540–70 min10+you like building something that gets stronger each turn

Complexity is our 1–5 rating of how much rules overhead a game carries: 1 means you can explain it in a few minutes, 3 means a full teach before the first turn.