Dungeons& Dragons
Written for the 2024 Player's Handbook. Class guides walk every feature level by level; the beginner guides assume you've never rolled a d20.
Start here
How to start playing D&D
What you need, how a session runs, and the fastest way into a first game.
Which D&D starter set should you buy?
Every boxed starter compared by players, length and how much it teaches.
D&D dice explained
What each die is for, and when you roll it.
Class guides (2024 rules)
Barbarian
Rage, Reckless Attack and Brutal Strike, level by level.
Bard
Bardic Inspiration, Magical Secrets and the colleges compared.
Cleric
Divine Order, Channel Divinity and the domains compared.
Druid
Wild Shape under the new rules, spell picks and circles.
Fighter
Weapon Mastery, Second Wind and the subclasses ranked by play style.
Monk
Focus points, Martial Arts dice and the four traditions.
Paladin
Smites, auras and the four oaths, level by level.
Ranger
Hunter's Mark, Favored Enemy and the subclasses that fix the old ranger.
Rogue
Cunning Strike, Sneak Attack maths and when to pick each subclass.
Sorcerer
Innate Sorcery, Metamagic picks and the origins compared.
Warlock
Invocations, pacts and the patrons that suit new players.
Wizard
Spell picks by level and how the 2024 schools changed.
Subclass guides (2024 Player's Handbook)
Battle Master Fighter
Superiority dice and all the maneuvers, ranked.
Circle of the Moon Druid
Combat Wild Shape, with a form planner by level.
Gloom Stalker Ranger
Ambush damage on round one, worked out.
Fiend Patron Warlock
Temporary hit points by level and a sturdy build.
Oath of Vengeance Paladin
Vow of Enmity and what Advantage is worth.
Assassin Rogue
The first-round burst and the features behind it.
College of Lore Bard
Cutting Words, extra skills and spell picks.
Life Domain Cleric
How much each slot heals, and the build around it.
Great Old One Warlock
Telepathy, psychic spells and where they help.
Spells: what changed in 2024
Spirit Guardians
Damage by slot and enemy count.
Eldritch Blast
Damage by level, with and without Agonizing Blast.
Hunter's Mark
What it adds per turn at every ranger tier.
Counterspell
The new save mechanic and your real odds.
Fireball
Average and expected damage by slot.
Shield
How many hits +5 AC actually stops.
Healing Word
Healing per slot and when the Bonus Action wins.
Conjure Animals
The new area-damage version against the old wolf pack.
Guidance
The one-minute skill boost and what +1d4 is worth.
Arcana Unleashed
Arcana Unleashed: what's inside
Release, the new subclasses and which ones are worth playing.
Arcana Domain Cleric
A cleric that borrows wizard spells, and how to build one.
Arcane Archer Fighter
Magic arrows under the 2024 rules, shot by shot.
Conjurer Wizard
Transposition, summons and a build that keeps them alive.
Enchanter Wizard
Charm-focused control and the spells that make it work.
Necromancer Wizard
Thralls, the familiar and how to run a small undead crew.
Transmuter Wizard
The Transmuter's Stone and when Polymorph is the right call.
Vestige Patron Warlock
The vestige companion, its domains and a starter build.
Warrior of the Mystic Arts Monk
A spellcasting monk: what it trades and what it gains.