Subclass guide

Conjurer Wizard guide

WizardTeleportArcana Unleashed

The 2024 Conjurer is two subclasses in one: a teleporter who rearranges the battlefield, and a summoner whose creatures are tougher than anyone else's. You'll use the first every fight and the second every big one.

CABy Corin Ashdown · Updated · 6 min read

Verdict

One of the best of the four new Wizards. Benign Transposition solves positioning problems from level 3, and Durable Summons plus Focused Conjuration make summon spells far more reliable, since the summons are tougher and damage can't knock your concentration loose. Pick it if you want to be useful even on turns you don't cast.

Damage3/5
Control4/5
Mobility5/5
Summons5/5
Ease for beginners3/5

How it plays

In the low levels you're a normal Wizard with a short-range teleport in your pocket, mostly used to rescue allies or escape. From level 6 the summoner side takes over: a Conjuration summon arrives with extra hit points and resistances, and from level 10 your concentration on it is very hard to break. At 14 you can double up a summon, which is a lot of extra actions on the board in a single cast.

Features by level

LevelFeatureWhat it does, in short
3Conjuration SavantFree Conjuration spells for your spellbook: two at first, then one more with each new spell slot level.
3Benign TranspositionBlink up to 30 feet, or trade places with a willing creature within 30 feet.
6Distant TranspositionTransposition reaches 60 feet, and burning a level 3 or higher slot refills your uses.
6Durable SummonsCreatures you summon or create with Conjuration spells get temporary hit points and sturdy damage Resistances.
10Focused ConjurationTaking damage no longer breaks Concentration on your Conjuration spells.
14Splintered SummonsA summon spell can call two creatures instead of one, each at half hit points. Works once a day, or again after spending a level 5+ slot.

Feature names and levels follow two post-release breakdowns of the book (DungeonMister and Brandes Stoddard, September 2026), which agree with each other and with Wizards' preview on what each feature does. We haven't seen the printed text ourselves, so check your copy for exact wording.

Transposition playbook

Five common moments where the teleport earns its place.

SituationMoveResult
The Fighter is surroundedSwap places with themThey escape; you're now in danger, so have Shield or Mirror Image ready
An ally is down out of reachSwap next to them, then heal or pull backSaves the turn someone would spend running over
You're grappled or in meleeTeleport 30 (later 60) feet awayA free exit that doesn't cost Misty Step
The Rogue needs flanking positionSwap the Rogue into placePuts your best striker where they need to be
You want a clean line for a spellTeleport to an angleLines up Lightning Bolt or a cone without hitting friends

Building one

  • Ability scores: Intelligence first, Constitution second, Dexterity third.
  • Savant picks: Misty Step and Web early; Summon Fey once you have level 3 slots; Conjure Elemental or Summon Dragon later.
  • Other spells: Shield, because swapping into a fight means you'll get hit.
  • Feats: Focused Conjuration only covers Conjuration spells, so if most of your concentration spells are summons you can skip War Caster and take Alert or a straight Intelligence boost instead.

Who should pick it

Pick it if you like moving pieces around the board and summoning help. Skip it if you want pure damage; an Evoker does that with less fuss.

Sources: effects and the shared Savant rule are summarized from D&D Beyond's official Arcana Unleashed subclass preview (July 21, 2026); feature names and levels from post-release breakdowns by DungeonMister and Brandes Stoddard (September 2026), which agree with each other. Ratings and the playbook are ours. See the Arcana Unleashed overview for release details.
CA
Corin Ashdown · Editor

Corin Ashdown is the pen name of the editor who writes and checks every guide on Vorbelutrioperbir. How we write and check guides.