Class guide

Wizard guide for the 2024 rules

d6 hit dieFull casterIntelligence

The Wizard has the biggest spell list in the game and the weakest body. Learning it takes a while, but no class has more answers. Here's every feature from 1 to 20 and what to put in your first spellbook.

CABy Corin Ashdown · Updated · 10 min read

Verdict

The strongest class in the game once you know your spells, and the hardest to learn. Your spellbook grows by two spells every level, you can change your prepared list every long rest, and from level 5 you can swap a spell after a short rest. With a d6 hit die and no armor, though, a careless wizard goes down fast.

Damage4/5
Toughness1/5
Support4/5
Out of combat5/5
Ease for beginners2/5

Class basics

Hit died6
Primary abilityIntelligence
Saving throwsIntelligence and Wisdom
ArmorNone
WeaponsSimple
SpellcastingFull caster, Intelligence-based, prepares from a spellbook

Features by level

LevelFeatures
1Spellcasting, Ritual Adept, Arcane Recovery
2Scholar
3Wizard subclass
4Ability Score Improvement
5Memorize Spell
6Subclass feature
7No new class feature
8Ability Score Improvement
9No new class feature
10Subclass feature
11No new class feature
12Ability Score Improvement
13No new class feature
14Subclass feature
15No new class feature
16Ability Score Improvement
17No new class feature
18Spell Mastery
19Epic Boon
20Signature Spells

Spell slots by level

The columns 1 to 9 are spell levels. A blank means you don't have slots of that level yet. Sorcerers, clerics, druids and bards use the same slot table, but a wizard prepares more spells than any of them by level 20.

LevelCantripsPrepared123456789
1342
2353
33642
44743
549432
6410433
74114331
84124332
941443331
1051543332
11516433321
12516433321
135174333211
145184333211
1551943332111
1652143332111
17522433321111
18523433331111
19524433332111
20525433332211

Your first spellbook

Your book starts with six level 1 spells, and at level 1 you prepare four of them. Here's the set we'd hand a new wizard. The trick is Ritual Adept: you can cast any ritual spell straight from your book without preparing it. So put rituals in the book and keep your four prepared slots for combat.

SpellWhyPrepare it?
ShieldA reaction that adds 5 to your AC until your next turn. It saves your life more than any other level 1 spellAlways
Magic MissileDarts that never miss. Good for finishing off a wounded enemyUsually
SleepCan put a clump of weak enemies to sleep if they fail two saves in a row, but it needs ConcentrationEarly levels
Mage ArmorEight hours of better AC for one slot, cast before you leave campUsually
Find FamiliarA ritual, so you can cast it from the book without preparing it. A familiar scouts for youNo, cast as a ritual
Detect MagicAnother ritual. You'll use it in every dungeonNo, cast as a ritual

Good swaps: Thunderwave if enemies keep reaching you, Feather Fall if your campaign has a lot of cliffs, and Grease or Hideous Laughter for control. Your book grows by two spells per level, and you can copy spells you find on scrolls or in other books. Copying costs 2 hours and 50 GP per spell level, so ask your DM to put scrolls in the treasure.

The features that matter

Arcane Recovery (level 1)

Once per long rest, after a short rest, you get back spell slots with combined levels up to half your Wizard level, rounded up. None can be level 6 or higher. At level 6 that's three levels of slots, for example a level 3 slot for another Fireball.

Scholar (level 2)

Expertise in one knowledge skill, like Arcana, History or Investigation. You'll be the party's lore expert, so this gets used.

Memorize Spell (level 5)

After a short rest, swap one prepared spell for another in your book. If you prepared for undead and meet a dragon, you can adjust.

Spell Mastery and Signature Spells (levels 18 and 20)

Pick a level 1 and a level 2 spell to cast at will. At 20, two level 3 spells are always prepared and each can be cast once per short rest for free.

Subclasses

You pick your subclass at level 3.

SubclassPlays likePick it if
AbjurerA protective mage with a magical ward that soaks damageYou want a wizard who doesn't drop in one hit
DivinerSees the future and can replace rolls with ones made in advanceYou like controlling the dice
EvokerThe artillery mage: blasts that spare allies and cantrips that always hurtYou want big damage numbers
IllusionistIllusions cast without spoken words, phantom beasts and fey, and a duplicate that turns aside an attackYou enjoy creative problem solving

Evoker is the one in the SRD. At 3, Potent Cantrip means your damage cantrips still deal half damage on a miss or a passed save, and you add two free evocation spells to your book. At 6, Sculpt Spells lets you protect allies inside your Fireball. At 10 you add Intelligence to one damage roll of your evocation spells. At 14, Overchannel lets you deal maximum damage with a spell of level 1 to 5, at a painful cost if you use it again before a long rest.

Building one

  • Ability scores: Intelligence first, Constitution second, Dexterity third for AC with Mage Armor.
  • Cantrips: Fire Bolt or Ray of Frost for damage, Mage Hand and Prestidigitation for utility. You can swap one cantrip on each long rest.
  • Level 3 to 5 spells: Misty Step to escape, then Fireball, Counterspell and Fly.
  • Feats: Intelligence first. Resilient (Constitution) or War Caster helps you hold Concentration.

Questions

Can a Wizard wear armor?

Wizards have no armor training, so they can't cast spells in armor without it. Use Mage Armor instead, or take a feat that grants armor training.

What happens if I lose my spellbook?

You can write your prepared spells into a new book at 1 hour and 10 GP per spell level. Anything else is gone until you find it again. Many wizards keep a backup book for this reason.

Source: paraphrased from the 2024 Player's Handbook and the System Reference Document 5.2 (CC-BY-4.0). New to the game? Start with how to start playing D&D.
CA
Corin Ashdown · Editor

Corin Ashdown is the pen name of the editor who writes and checks every guide on Vorbelutrioperbir. How we write and check guides.