Spell guide

Hunter's Mark in the 2024 rules

1st levelConcentrationRanger

Hunter's Mark is now the centre of the ranger's damage, with free casts and three class features that improve it. It still costs Concentration and a bonus action.

CABy Corin Ashdown · Updated · 8 min read

Verdict

Yes, for rangers. The 2024 ranger always has it prepared and can cast it free several times per long rest, so the slot cost is small. The extra 1d6 lands on every hit, which suits characters who attack twice a turn. It is a poor pick for anyone who needs Concentration for a stronger spell.

What the 2024 version does

Level and school1st-level Divination
Casting timeBonus Action
Range90 feet
ComponentsV
DurationConcentration, up to 1 hour
EffectAn extra 1d6 Force damage whenever you hit the marked creature with an attack roll, plus Advantage on Wisdom (Perception or Survival) checks to find it
Higher levelsA 3rd or 4th level slot lets Concentration last up to 8 hours, a 5th level or higher slot up to 24 hours
"If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range." System Reference Document 5.2, Hunter's Mark (CC-BY-4.0)

The extra damage never gets bigger with a higher slot. A higher slot only buys a longer duration, which matters for exploration, not for fights.

2014 vs 2024: what changed

Detail2014 (SRD 5.1)2024 (SRD 5.2)
Casting time, range, componentBonus action, 90 feet, verbalSame
What triggers the extra damageA hit with a weapon attackA hit with an attack roll
Extra damage1d6 (no damage type given)1d6 Force
Advantage on finding the targetWisdom (Perception) or Wisdom (Survival)Same
Moving the markBonus action on a later turn once the target is at 0 hit pointsBonus action, to a new creature you can see within range
Longer Concentration3rd-4th level slot: up to 8 hours. 5th level or higher: up to 24 hoursSame
Ranger supportCast with a slot like any spellAlways prepared, free casts from Favored Enemy, three later features improve it

The wording shift from "weapon attack" to "attack roll" matters. Spell attacks now carry the bonus too, so a ranger who casts an attack-roll spell adds the extra damage to it. The damage is also now typed as Force, where the 2014 text named no type.

Added damage per turn by ranger level

This table counts only the extra damage from the mark, not your weapon. It assumes a 65% hit chance against the target (a natural 20 included), a 5% chance to crit, and that every attack goes at the marked creature. A crit adds the extra die a second time.

Ranger levelAttacks per turnFree casts per long restDieAdded damage per turnOver 3 turnsWhat changes
1-412d62.57.4The mark costs your bonus action, then adds to every hit
5-823d64.914.7Extra Attack doubles the number of hits that carry the bonus
9-1224d64.914.7More free casts, so fewer slots spent
13-1625d64.914.7Relentless Hunter: damage no longer breaks Concentration on the mark
17-1926d66.820.5Precise Hunter: Advantage on attacks against the marked creature
2026d1010.732.2Foe Slayer: the extra damage die becomes a d10

The cost side is Concentration and one bonus action. At level 1, a ranger firing a longbow (1d8 + 3, so 7.5 on a hit) adds about 2.5 expected damage per turn with the mark, which is real but not huge. The bonus action is spent once to cast it, and again each time you move the mark. A damaged caster rolls a Constitution save to keep Concentration against a DC of 10 or half the damage taken, whichever is higher (maximum 30).

At level 13, Relentless Hunter removes that risk for this spell. At level 17 Advantage on attacks against the marked creature pushes the added damage from 4.9 to 6.8 per turn, and it also helps your weapon damage, which the table does not count.

Who gets it

On the SRD 5.2 spell list, Hunter's Mark belongs to the Ranger. The ranger guide lists the free casts by level. Other characters mostly need to multiclass into Ranger to get it.

Common rulings and mistakes

  • It needs a hit. A miss adds nothing, and the mark does not add damage to saves-based spells.
  • Free casts still use Concentration. Casting it without a slot does not remove the Concentration requirement.
  • Moving the mark costs another bonus action. It only works once the target is at 0 hit points.
  • Only one Concentration spell at a time. Casting another one ends the mark.
  • A higher slot does not add damage. It only extends the duration.

Questions

Does Hunter's Mark work with spell attacks now?

The 2024 text says "attack roll", not "weapon attack", so a spell attack that hits qualifies. The 2014 text said "weapon attack".

How many free casts does a ranger get?

Two at level 1, three at 5, four at 9, five at 13 and six at 17. They come back on a long rest.

Is Hunter's Mark worth casting in a one-round fight?

Rarely. You spend a bonus action and Concentration for a few damage. It pays off over several rounds or several targets.

Does the d10 at level 20 replace the d6?

Yes. Foe Slayer changes the damage die of the mark from a d6 to a d10.

Source: spell facts from the System Reference Document 5.2 (CC-BY-4.0), checked against the Open5e SRD 2024 data and D&D Beyond free rules, with 2014 details from SRD 5.1. The maths and commentary are original. New to the game? Start with how to start playing D&D.
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Corin Ashdown · Editor

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