Class guide

Ranger guide for the 2024 rules

d10 hit dieHalf casterDexterity + Wisdom

The 2024 Ranger revolves around Hunter's Mark. It is always prepared, comes with free casts and gets stronger as you level. Here's every feature from 1 to 20 and how to get the most out of it.

CABy Corin Ashdown · Updated · 10 min read

Verdict

A much better class than the 2014 version. You get Hunter's Mark for free from level 1, Weapon Mastery, Extra Attack at 5 and real exploration tools. The catch is that Hunter's Mark needs Concentration, so it competes with your other best spells all game.

Damage4/5
Toughness3/5
Support2/5
Out of combat4/5
Ease for beginners3/5

Class basics

Hit died10
Primary abilitiesDexterity and Wisdom
Saving throwsStrength and Dexterity
SkillsChoose 3 from a list that includes Perception, Stealth, Survival and Nature
ArmorLight and medium armor; shields
WeaponsSimple and martial
SpellcastingHalf caster, Wisdom-based, prepared spells

Features by level

LevelFeatures
1Spellcasting, Favored Enemy, Weapon Mastery
2Deft Explorer, Fighting Style
3Ranger subclass
4Ability Score Improvement
5Extra Attack
6Roving
7Subclass feature
8Ability Score Improvement
9Expertise
10Tireless
11Subclass feature
12Ability Score Improvement
13Relentless Hunter
14Nature's Veil
15Subclass feature
16Ability Score Improvement
17Precise Hunter
18Feral Senses
19Epic Boon
20Foe Slayer

Hunter's Mark and Favored Enemy by level

Favored Enemy is now simple. You always have Hunter's Mark prepared, and you can cast it a set number of times without spending a spell slot. Those free casts come back on a long rest. Once they're gone, you can still cast it with a normal slot. This table shows how your free casts, prepared spells and slots grow.

LevelFree Hunter's Mark castsPrepared spellsSlots (1st / 2nd / 3rd / 4th / 5th)
1222
2232
3243
4253
5364 / 2
6364 / 2
7374 / 3
8374 / 3
9494 / 3 / 2
10494 / 3 / 2
114104 / 3 / 3
124104 / 3 / 3
135114 / 3 / 3 / 1
145114 / 3 / 3 / 1
155124 / 3 / 3 / 2
165124 / 3 / 3 / 2
176144 / 3 / 3 / 3 / 1
186144 / 3 / 3 / 3 / 1
196154 / 3 / 3 / 3 / 2
206154 / 3 / 3 / 3 / 2

Three later features make the mark itself better. At 13, Relentless Hunter means taking damage can't break your Concentration on it. At 17, Precise Hunter gives you Advantage on attacks against the marked target. At 20, Foe Slayer raises the mark's extra damage from a d6 to a d10. The mark is a bonus action to cast, and when the target drops you can move it to a new one with another bonus action.

In practice: cast it on the first real threat of a fight, then move it as enemies fall. Don't waste a free cast on a goblin that will die this round.

The features that matter

Weapon Mastery (level 1)

You use the mastery properties of two weapon types and can swap them on a long rest. A longbow with Slow is a good default for an archer. Melee rangers like a scimitar with Nick for a free extra attack when dual wielding.

Deft Explorer (level 2)

Expertise in one skill and two extra languages. Put the Expertise in Perception or Stealth. Perception is the skill your table will ask for most.

Fighting Style (level 2)

Archery is the best pick for a bow ranger. If you'd rather have magic tricks, Druidic Warrior gives you two Druid cantrips instead. Guidance alone pays for it outside combat.

Roving and Tireless (levels 6 and 10)

Roving adds 10 feet of speed plus climb and swim speeds. Tireless gives you temporary hit points as a Magic action, a number of times equal to your Wisdom modifier per long rest, and removes a level of Exhaustion on each short rest. Neither is flashy. Both make long journeys easier.

Nature's Veil (level 14)

A bonus action to turn invisible until the end of your next turn, a few times per long rest. That gives you Advantage on your attacks and makes you hard to hit.

Subclasses

You pick your subclass at level 3. The 2024 Player's Handbook has four.

SubclassPlays likePick it if
Beast MasterYou fight alongside a primal beast of the land, sea or sky that you direct each turnYou want a companion that matters in combat
Fey WandererA fey-touched ranger who adds psychic damage and gets better at social scenesYou want to talk as well as fight
Gloom StalkerAn ambusher who works in darkness and hits hardest in the first roundYou like going first and fighting underground
HunterFlexible combat options you can swap on a rest, plus reading a marked foe's resistancesYou want a simple, solid damage dealer

Hunter is the one in the free SRD 5.2. At 3 you choose between Colossus Slayer (an extra 1d8 against a wounded target once per turn) and Horde Breaker (an extra attack against a second enemy next to the first). Colossus Slayer is the steadier pick. At 11, your Hunter's Mark damage can also hit a second creature near the first.

Building one

  • Ability scores: Dexterity first, Wisdom second, Constitution third. Strength rangers work, but Dexterity covers your attacks, your armor and Stealth at once.
  • Weapons: a longbow for most groups. Two light weapons if your party is short on melee.
  • Spells: Goodberry and Cure Wounds early for healing. At level 5, Pass without Trace lets the whole party sneak. Avoid stacking Concentration spells on top of your mark.
  • Feats: raise Dexterity first. After that, an ability score increase for Wisdom makes your spells harder to resist.

Questions

Is the Ranger still weak in the 2024 rules?

No. Free Hunter's Mark casts, Weapon Mastery and Expertise fixed the old complaints. On paper, a 2024 archer ranger stays close to a fighter on damage and brings far more outside combat.

Can I keep Hunter's Mark up with other spells?

Not with other Concentration spells. Casting one ends the mark. Pick spells like Cure Wounds and Goodberry that don't need Concentration, and only drop the mark for something that changes the fight, like Spike Growth.

Source: paraphrased from the 2024 Player's Handbook and the System Reference Document 5.2 (CC-BY-4.0). New to the game? Start with how to start playing D&D.
CA
Corin Ashdown · Editor

Corin Ashdown is the pen name of the editor who writes and checks every guide on Vorbelutrioperbir. How we write and check guides.