Class guide

Bard guide for the 2024 rules

d8 hit dieFull casterCharisma

The 2024 Bard is a full caster, a skill expert and the party's best helper. It rarely tops the damage chart, but it changes how every fight and conversation goes. Here's every feature from level 1 to 20.

CABy Corin Ashdown · Updated · 9 min read

Verdict

One of the strongest classes in the 2024 rules if you like helping more than hitting. You get full spellcasting, more skills than anyone, and Bardic Inspiration, which now lets an ally add the die after a failed roll. That change means it almost never goes to waste.

Damage2/5
Toughness2/5
Support5/5
Out of combat5/5
Ease for beginners3/5

Class basics

Hit died8
Primary abilityCharisma
Saving throwsDexterity and Charisma
ArmorLight armor
WeaponsSimple
Skills and toolsAny three skills; three musical instruments
SpellcastingFull caster, Charisma-based, prepared spells

Features by level

LevelFeatures
1Bardic Inspiration, Spellcasting
2Expertise, Jack of All Trades
3Bard subclass
4Ability Score Improvement
5Font of Inspiration
6Subclass feature
7Countercharm
8Ability Score Improvement
9Expertise
10Magical Secrets
11—
12Ability Score Improvement
13—
14Subclass feature
15—
16Ability Score Improvement
17—
18Superior Inspiration
19Epic Boon
20Words of Creation

Bardic Inspiration die by level

Inspiration is the feature you'll use most, so it helps to know how it grows. The die gets bigger, and from level 5 it refills on a short rest too.

LevelsDieUses come back onWhat changes
1–4d6Long restUses equal your Charisma modifier (at least one)
5–9d8Short or long restYou can also spend a spell slot to get a use back
10–14d10Short or long restMagical Secrets opens up other class lists
15–17d12Short or long restThe die is now worth about 6.5 on average
18–20d12Short or long restRolling initiative tops you up to two uses

Before level 5, with only a handful of uses per long rest, spend them on rolls that decide a fight or a scene. After level 5, spend them freely. You'll get them back at the next short rest.

The features that matter

Bardic Inspiration (level 1)

A bonus action gives one creature within 60 feet a die for the next hour. When that creature fails a d20 test (an attack, a save or an ability check), it can roll the die and add it, which may turn the failure into a success. Your ally sees the result before deciding, so the die only gets spent when it can matter.

Spellcasting (level 1)

The Bard is a full caster with a list built around control, healing and tricks. Healing Word picks up downed allies from range, Dissonant Whispers and Faerie Fire hold up early fights, and Hypnotic Pattern at character level 5 can end a fight against groups.

Expertise and Jack of All Trades (level 2)

Expertise doubles your proficiency bonus in two skills you're proficient in, and you pick two more at level 9. Jack of All Trades adds half your proficiency bonus, rounded down, to any skill check you aren't already proficient in. Athletics, Stealth and Sleight of Hand all get a small boost.

Font of Inspiration (level 5)

Inspiration now refills on short rests, and you can spend a spell slot to get a use back without using an action. This is the level where the class really starts to work.

Countercharm (level 7)

When you or an ally within 30 feet fails a save against being charmed or frightened, you can use your reaction to let them reroll with advantage.

Magical Secrets (level 10)

Whenever you choose prepared spells, you can pick from the Cleric, Druid and Wizard lists as well as your own. This lets you fill gaps in the party, like adding Revivify if there's no cleric or a big damage spell if there's no wizard.

Words of Creation (level 20)

You always have Power Word Heal and Power Word Kill prepared, and each can hit a second creature within 10 feet of the first.

What changed from 2014

  • Inspiration is spent after a failure. Your ally rolls the die only once they know the d20 roll failed, and it lasts an hour instead of 10 minutes.
  • Spells are prepared. Like every caster in the 2024 rules, you can change your spell list as you level instead of being locked into known spells.
  • Magical Secrets is broader. The old version gave you two specific spells at a time. Now the Cleric, Druid and Wizard lists are open to you every time you pick spells.
  • Font of Inspiration can burn slots. Turning a spell slot into an inspiration use is new.
  • The capstone is new. Superior Inspiration moved to level 18, and level 20 now gives you the two power words.
  • Song of Rest is gone. Short-rest healing now comes from spells and hit dice like everyone else.

Bards were already strong in 2014. These changes mostly cut down on wasted turns and wasted dice.

Subclasses

You join a College at level 3. Only the College of Lore is in the free SRD; the others are in the 2024 Player's Handbook.

CollegePlays likePick it if
DanceA fast, unarmored skirmisher who fights with flowing unarmed strikes and helps the party moveYou want a mobile melee bard without armor
GlamourA fey-touched performer who hands out temporary hit points and movement and leans into charm magicYou want to be the best support at the table
LoreThe scholar: more skills, inspiration used to sink enemy rolls, and extra spells from other classes earlierYou want the most spells and skills
ValorA battle singer with better armor and weapons who can attack and cast in the same turnYou want to fight on the front line

Lore is the easiest pick for a first bard. Glamour is the one we see players enjoy most once they know the class.

Building one

  • Ability scores: Charisma first, then Dexterity for AC and initiative, then Constitution for hit points and concentration.
  • Skills: put Expertise on Persuasion and whichever skill your party lacks most, often Perception or Stealth.
  • Spells: carry Healing Word always. Pick one concentration control spell per spell level rather than several that compete.
  • Feats: raise Charisma first. War Caster or Resilient (Constitution) help you hold concentration, which is where much of your power sits.

The mistake new bards make is trying to deal damage like a wizard. Your spells shine when they stop enemies acting, and your inspiration shines when you hand it out early and often.

Source: paraphrased from the 2024 Player's Handbook and the System Reference Document 5.2 (CC-BY-4.0). New to the game? Start with how to start playing D&D.
CA
Corin Ashdown · Editor

Corin Ashdown is the pen name of the editor who writes and checks every guide on Vorbelutrioperbir. How we write and check guides.