Spell guide

Fireball in the 2024 rules

3rd levelNo ConcentrationSorcerer, Wizard

Fireball is almost exactly the spell it was in 2014: 8d6, 150 feet, a 20-foot sphere. The only change in the free rules is that the fire no longer spreads around corners.

CABy Corin Ashdown · Updated · 7 min read

Verdict

Yes, still good. It deals big damage to a whole group in one action, needs no Concentration and reaches 150 feet. It is best against clustered enemies and weak against a single tough one. The 2024 rewrite leaves the numbers alone.

What the 2024 version does

Level and school3rd-level Evocation
Casting timeAction
Range150 feet
ComponentsV, S, M (a ball of bat guano and sulfur)
DurationInstantaneous
Save and damageDexterity save, 8d6 Fire damage, half on a success, in a 20-foot-radius Sphere
Higher levels+1d6 for each slot level above 3
"The damage increases by 1d6 for each spell slot level above 3." System Reference Document 5.2, Fireball (CC-BY-4.0)

Every creature in the sphere rolls a save, friends included, so placement matters. Flammable objects not worn or carried also catch fire.

2014 vs 2024: what changed

Detail2014 (SRD 5.1)2024 (SRD 5.2)
Level, school, class list3rd-level Evocation, Sorcerer and WizardSame
Range and area150 feet, 20-foot-radius sphereSame
Damage8d6 fire, half on a successful Dexterity saveSame
Scaling+1d6 per slot level above 3rdSame
Material componentA tiny ball of bat guano and sulfurA ball of bat guano and sulfur
Spreading"The fire spreads around corners"Not in the SRD 5.2 text
Burning objectsIgnites flammable objects not worn or carriedFlammable objects not worn or carried start burning

The corners line is the only change that touches play. In 2014 the explosion could reach creatures around a corner. In the 2024 text a creature in the sphere is affected, and your DM decides what blocks the area. Ask before you rely on bending a blast around a wall.

Damage by slot level and save DC

Fireball gets (5 + slot level) d6. The first table shows the average for each slot. The last column is expected damage per target against a save DC of 15 (8 + 3 + 4) and a Dexterity save of +3, where a creature fails 55 percent of the time.

SlotDiceFailed saveSuccessful saveExpected per target
38d628.014.021.7
49d631.515.824.4
510d635.017.527.1
611d638.519.329.8
712d642.021.032.6
813d645.522.835.3
914d649.024.538.0

Expected damage per target for a 3rd-level cast

Your spell save DCTarget Dex save +0Target Dex save +3Target Dex save +6
1322.4 (60% fail)20.3 (45% fail)18.2 (30% fail)
1523.8 (70% fail)21.7 (55% fail)19.6 (40% fail)
1725.2 (80% fail)23.1 (65% fail)21.0 (50% fail)

A 3rd-level Fireball against five enemies with a +3 save and a DC of 15 deals about 108 expected damage in one action (5 x 21.7). Against a single enemy the same cast is worth only about 22 expected damage, which is why it is a crowd spell. The DC matters less than people expect: moving from DC 13 to DC 17 adds about 3 damage per target.

Who gets it

On the SRD 5.2 spell list, Fireball belongs to the Sorcerer and the Wizard. The wizard and sorcerer guides cover them. A Fiend warlock also has Fireball prepared from level 5, as the warlock guide notes.

Common rulings and mistakes

  • It hits allies. Every creature in the sphere makes the save, not just enemies.
  • A cast at a higher level adds dice, not size. The sphere stays 20 feet in radius.
  • It sets objects on fire. Flammable objects not worn or carried start burning, so scrolls and rope on the floor are at risk.
  • No Concentration. You can keep another Concentration spell running when you cast it.
  • Origin point. The sphere is centered on a point you choose, not on you.

Questions

Did Fireball get nerfed in 2024?

Not in the numbers. The damage, range and area match 2014. The only visible change in the free text is that the fire no longer spreads around corners.

Is Fireball better than Spirit Guardians?

For a one-round burst, yes. For long fights where enemies stay close, Spirit Guardians adds up faster.

Should I upcast Fireball?

One extra slot level adds 3.5 average damage on a failed save, about 2.7 expected per target at the numbers above. Multiply by the number of targets to see whether the slot is worth spending.

Can Counterspell stop Fireball?

Yes. See Counterspell in the 2024 rules for the odds.

Source: spell facts from the System Reference Document 5.2 (CC-BY-4.0), checked against the Open5e SRD 2024 data and D&D Beyond free rules, with 2014 details from SRD 5.1. The maths and commentary are original. New to the game? Start with how to start playing D&D.
CA
Corin Ashdown · Editor

Corin Ashdown is the pen name of the editor who writes and checks every guide on Vorbelutrioperbir. How we write and check guides.