Subclass guide

Battle Master Fighter guide (2024 rules)

FighterManeuvers2024 PHB

The Battle Master turns a Fighter's attacks into a toolbox. You spend a small pool of dice on tripping, frightening, counterattacking and shielding allies, and the pool refills on a short rest.

CABy Corin Ashdown · Updated · 7 min read

Verdict

The most flexible martial subclass in the 2024 Player's Handbook, and the one that rewards planning. You get a handful of dice, 20 maneuvers to choose from, and a short-rest refill. The cost is decisions: every hit asks you whether to spend a die.

Damage4/5
Toughness4/5
Support4/5
Versatility5/5
Ease for beginners2/5

How it plays

Attack, see what happens, then decide. Most maneuvers add the die to damage on a hit and layer a rider on top (a trip, a scare, a taunt). Others work on a miss or on someone else's turn. Only one maneuver can apply to each attack, so a Fighter with several attacks per turn can spread the dice across different effects.

Dice are cheap to refill: a Short Rest brings them all back. The right habit is to spend most of them every fight rather than hoard them for a boss that may not arrive.

Features by level

LevelFeatureWhat it does, in short
3Combat SuperiorityYou get 4 Superiority Dice (d8) and learn 3 maneuvers. Dice come back on a Short or Long Rest. One maneuver per attack. Save DC is 8 + Strength or Dexterity modifier (your pick) + Proficiency Bonus.
3Student of WarOne set of artisan's tools and one skill from the Fighter list.
7Know Your EnemyBonus Action: learn a visible creature's immunities, resistances and vulnerabilities within 30 feet. Once per Long Rest, or spend a Superiority Die to use it again.
7Combat Superiority (growth)A 5th die, and 2 more maneuvers (5 known).
10Improved Combat SuperiorityDice become d10. Two more maneuvers (7 known).
15RelentlessOnce per turn, a maneuver can use a free d8 instead of spending a Superiority Die. Also a 6th die and 2 more maneuvers (9 known).
18Ultimate Combat SuperiorityDice become d12.

Know Your Enemy is a level 7 feature in the 2024 book. Older write-ups of the 2014 Battle Master describe a minute of observation at level 3, which no longer applies.

Dice and maneuvers by level

Fighter levelDiceDie sizeManeuvers known
34d83
75d85
105d107
156d109
186d129

Each time you learn new maneuvers you may also swap one you already know, so a bad pick isn't permanent.

Maneuvers ranked

The 2024 list has 20 maneuvers. Tiers below are our own read of the mechanics, with S for always-take and C for rarely worth a slot. Where published guides disagree (Parry is the main one), that is noted.

TierManeuverWhyTiming
SPrecision AttackSpend the die after you see a miss. For an attack that normally hits on a 7 or better, a d8 rescues roughly two-thirds of misses.No action cost
STrip AttackExtra damage plus a Strength save or the target drops Prone (Large or smaller). Prone sets up advantage for the whole party's melee hitters.On a hit
SRiposteReaction counterattack when a creature misses you in melee, with the die added on a hit. Uses the Reaction you rarely spend otherwise.Reaction
AMenacing AttackWisdom save or Frightened until the end of your next turn. Strong on lone bosses with a poor Wisdom save.On a hit
AGoading AttackWisdom save or disadvantage on attacks against anyone but you, until the end of your next turn. Makes a tank out of a Fighter in heavy armor.On a hit
ACommander's StrikeGives up one of your attacks so an ally can swing with their Reaction, adding your die to damage. Best handing a Rogue a Sneak Attack turn.Attack action
ARallyBonus Action: an ally within 30 feet gets temporary hit points equal to the die plus half your Fighter level (rounded down). Cheap healing-style support.Bonus Action
BEvasive FootworkBonus Action Disengage and the die added to AC until your next turn. Good for a Fighter who needs to leave melee safely.Bonus Action
BParryReaction: cut melee damage by the die plus Strength or Dexterity modifier. Fine on paper, but it competes with Riposte for the Reaction. Sources split on it.Reaction
BSweeping AttackThe die's damage to a second creature within 5 feet of your target. Good only when enemies are clumped.On a hit
CPushing Attack, Disarming Attack, Distracting Strike, Maneuvering Attack, Bait and Switch, Lunging Attack, Feinting AttackSituational or outclassed by the picks above. Pushing Attack is a 15 foot shove that rarely beats extra damage. Feinting Attack costs a Bonus Action you often want elsewhere.Varies
CAmbush, Commanding Presence, Tactical AssessmentAdd a die to a skill or initiative check. Fun for flavor, but a known maneuver slot is precious.Out of combat

A starting set of three: Precision Attack, Trip Attack and Riposte. They cover offense, party setup and defense with no Bonus Action cost. At level 7, add Menacing Attack or Goading Attack depending on whether you want burst or control.

Building one

  • Ability scores: Strength (or Dexterity for a finesse or ranged build) first, Constitution second. The save DC uses either Strength or Dexterity, so you never need to pick a mental stat.
  • Weapon plan: Great weapon or polearm builds make the most of "on a hit" riders; sword and shield pairs with Goading Attack and Parry.
  • Skills and tools: Student of War is a free skill and a free tool set. Athletics or Acrobatics, plus Insight or Perception, are common choices.
  • Feats: Great Weapon Master or Polearm Master for damage. Resilient (Wisdom) if the Fighter is the party's front liner.
  • Table speed: decide your die before rolling damage. Most of the delay at the table comes from narrating the maneuver after the dice are already out.

Who should pick it

Pick it if you enjoy tactics and want a Fighter who does something different every fight, or if the party needs someone to taunt, shield and set up allies. Skip it if you want a Fighter you can play on autopilot; the Champion asks for less thought, and the Fighter guide covers it.

Sources: features, levels, dice and maneuver counts cross-checked between aidedd.org's 2024 Fighter page, the 2024 wikidot Battle Master entry and DungeonMister's 2024 Battle Master guide. Maneuver effects are described in our own words; tiers and ratings are ours. This is a 2024 Player's Handbook subclass, not part of the free SRD, so check your book for exact wording.
CA
Corin Ashdown · Editor

Corin Ashdown is the pen name of the editor who writes and checks every guide on Vorbelutrioperbir. How we write and check guides.